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Developing

The game was developed in Unity 2022.3.2f1

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Here is the animation setup for the player. The player contains 4 states: idle, run, hit and death. Within it, idle and run has 4 variations according to the direction.

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Code that can achieve the effect of the player being blown backwards by a fan atthe bottom of the map.

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The set up of enemy AI including patrol, watch player, chase player. Each movement has a different priority.

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Watch player behavior. While the enemy is watching the player, the alarm slide spikes.

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Player can duplicate itself by pressing the “E” button

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